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I Want My Toys

·157 words·1 min
Julio César Gómez González
Author
Julio César Gómez González

Overview
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I Want My Toys is a multiplayer game originally created during a game jam sponsored by TLM Partners. Our team won the competition, and the company acquired the idea to continue development professionally.


Achievement
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🏆 Game Jam Winner — Our prototype impressed TLM Partners enough that they acquired the project for commercial development.

My Contributions
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P2P Multiplayer Implementation (Photon)
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I implemented the online multiplayer system using Photon PUN (Photon Unity Networking):

  • Room Management: Lobby system for creating and joining game sessions
  • Player Synchronization: Real-time position and state sync across clients
  • RPC Communication: Remote procedure calls for game events and interactions

Player Mechanics
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Developed the core player mechanics including:

  • Movement System: Responsive character controls
  • Interaction Logic: Player-to-object and player-to-player interactions
  • State Management: Player states synchronized across the network

Asset Integration
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Handled the integration of art and audio assets into Unity:

  • Sprite setup and animation configuration
  • Audio system implementation
  • UI element integration