Resume
Julio César Gómez González#
Software Engineer | Game Developer
julio.gomez3250@outlook.com | +52 (771) 144 0272
Linkedin: /in/JulioGmz89 | Github: JulioGmz89
TECHNICAL SKILLS#
- Core Languages: C#, C++, Java, Python, JavaScript, PL/SQL.
- Game Development: Unity, Unreal Engine, Photon (P2P), Netcode for GameObjects.
- Enterprise & Web: .NET, React, REST APIs, MVVM Pattern, Oracle Database, HTML/CSS/Bootstrap, WordPress.
- Tools & DevOps: Git, Jira, CI/CD Pipelines, Figma, Adobe Suite.
- AI & Productivity: Prompt Engineering, GitHub Copilot, LLM-Integration (Gemini/OpenAI APIs), AI-Assisted Architecture.
PROFESSIONAL EXPERIENCE#
TATA CONSULTANCY SERVICES (TCS) | Querétaro, México#
Software Engineer | 2023 – Present (2 Years)
- Technical Leadership: Acted as the primary technical point of contact for the client and spearheaded the development lifecycle for a team of 3 developers, ensuring code quality and architectural integrity for a critical financial .NET application.
- End-to-End Delivery: Engineered the complete software delivery process, moving features from requirements gathering and story point estimation (Jira) to implementation (C#/.NET) and production deployment.
- Modernization & Architecture: Architected key modernizations to meet enterprise security standards, including the integration of SFTP transfer protocols and ensuring compatibility with upgraded Oracle database environments.
- Incident Management: Led a multi-team debugging effort to resolve a critical production failure post-rollback. Identified the root cause within a complex database package and deployed a fix, restoring 100% application stability with zero data loss.
GAME DEVELOPMENT PROJECTS#
I WANT MY TOYS | Unity, C#, Photon#
(Winner of Game Jam & Acquired by TLM Partners)
- Commercial Success: Developed a polished multiplayer prototype that won a competitive game jam and was subsequently acquired by TLM Partners.
- Networking Architecture: Engineered a Peer-to-Peer (P2P) model using Photon to synchronize complex player animations and object instantiation in real-time within a tight deadline.
- Core Mechanics: Designed and implemented the complete 2D top-down gameplay loop, ensuring responsive controls and balanced competitive mechanics.
ZERO GRAVITY 6-DOF MOVEMENT SYSTEM | Unity, C#, Linear Algebra#
(Advanced Physics & Math Tech Demo)
- Physics Architecture: Designed a hybrid controller blending Newtonian physics (Zero-G) with kinematic surface projection. Implemented custom drag models and angular damping to preserve momentum during state transitions.
- Algorithmic Complexity: Utilized vector projection and quaternion interpolation (Slerp) for real-time surface alignment. Developed a “look-ahead” velocity projection algorithm to predict geometry and pre-align the character.
- Tooling: Developed custom editor tools to visualize raycast history and profile real-time detection logic, optimizing performance to average <0.5ms per frame.
MAYHEM SUPERSTARS | Unity, Netcode for GameObjects#
- Multiplayer Engineering: Architected an online multiplayer system from the ground up using Unity’s Netcode for GameObjects.
- Gameplay Systems: Delivered foundational networking logic to support a high-intensity bullet-hell experience, synchronizing hundreds of projectiles with minimal latency.
EDUCATION#
Tecnológico de Monterrey | Querétaro, México Bachelor of Science in Computer Science and Technology
Tecnológico de Monterrey | Monterrey, México Minor in Video Game Design for Engineering
CERTIFICATIONS#
- Career Essentials in GitHub Copilot (GitHub)
- Building AI Products: Prototyping Essentials (LinkedIn Learning)
- Start Writing Prompts like a Pro (Google)
- C++ Fundamentals I and II (Pearson)
