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Julio César Gómez González
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Software Engineer | Game Developer
julio.gomez3250@outlook.com | +52 (771) 144 0272
Linkedin: /in/JulioGmz89 | Github: JulioGmz89

TECHNICAL SKILLS
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  • Core Languages: C#, C++, Java, Python, JavaScript, PL/SQL.
  • Game Development: Unity, Unreal Engine, Photon (P2P), Netcode for GameObjects.
  • Enterprise & Web: .NET, React, REST APIs, MVVM Pattern, Oracle Database, HTML/CSS/Bootstrap, WordPress.
  • Tools & DevOps: Git, Jira, CI/CD Pipelines, Figma, Adobe Suite.
  • AI & Productivity: Prompt Engineering, GitHub Copilot, LLM-Integration (Gemini/OpenAI APIs), AI-Assisted Architecture.

PROFESSIONAL EXPERIENCE
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TATA CONSULTANCY SERVICES (TCS) | Querétaro, México
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Software Engineer | 2023 – Present (2 Years)

  • Technical Leadership: Acted as the primary technical point of contact for the client and spearheaded the development lifecycle for a team of 3 developers, ensuring code quality and architectural integrity for a critical financial .NET application.
  • End-to-End Delivery: Engineered the complete software delivery process, moving features from requirements gathering and story point estimation (Jira) to implementation (C#/.NET) and production deployment.
  • Modernization & Architecture: Architected key modernizations to meet enterprise security standards, including the integration of SFTP transfer protocols and ensuring compatibility with upgraded Oracle database environments.
  • Incident Management: Led a multi-team debugging effort to resolve a critical production failure post-rollback. Identified the root cause within a complex database package and deployed a fix, restoring 100% application stability with zero data loss.

GAME DEVELOPMENT PROJECTS
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I WANT MY TOYS | Unity, C#, Photon
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(Winner of Game Jam & Acquired by TLM Partners)

  • Commercial Success: Developed a polished multiplayer prototype that won a competitive game jam and was subsequently acquired by TLM Partners.
  • Networking Architecture: Engineered a Peer-to-Peer (P2P) model using Photon to synchronize complex player animations and object instantiation in real-time within a tight deadline.
  • Core Mechanics: Designed and implemented the complete 2D top-down gameplay loop, ensuring responsive controls and balanced competitive mechanics.

ZERO GRAVITY 6-DOF MOVEMENT SYSTEM | Unity, C#, Linear Algebra
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(Advanced Physics & Math Tech Demo)

  • Physics Architecture: Designed a hybrid controller blending Newtonian physics (Zero-G) with kinematic surface projection. Implemented custom drag models and angular damping to preserve momentum during state transitions.
  • Algorithmic Complexity: Utilized vector projection and quaternion interpolation (Slerp) for real-time surface alignment. Developed a “look-ahead” velocity projection algorithm to predict geometry and pre-align the character.
  • Tooling: Developed custom editor tools to visualize raycast history and profile real-time detection logic, optimizing performance to average <0.5ms per frame.

MAYHEM SUPERSTARS | Unity, Netcode for GameObjects
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  • Multiplayer Engineering: Architected an online multiplayer system from the ground up using Unity’s Netcode for GameObjects.
  • Gameplay Systems: Delivered foundational networking logic to support a high-intensity bullet-hell experience, synchronizing hundreds of projectiles with minimal latency.

EDUCATION
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Tecnológico de Monterrey | Querétaro, México Bachelor of Science in Computer Science and Technology

Tecnológico de Monterrey | Monterrey, México Minor in Video Game Design for Engineering

CERTIFICATIONS
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  • Career Essentials in GitHub Copilot (GitHub)
  • Building AI Products: Prototyping Essentials (LinkedIn Learning)
  • Start Writing Prompts like a Pro (Google)
  • C++ Fundamentals I and II (Pearson)